Software developer / Technical Artist specializing in problem-solving for the creative industry, particularly with technologies used in Film VFX & Game development.
Portifolio My ResumeI was introduced to game technology while working in the film VFX studio. Captivated by its potential, I delved deeper into game production, where I found my passion. I've had the opportunity to work on games that bring joy to millions every day.
A leading mobile racing title known for featuring real-world cars and tracks.
Platforms: Android, iOS
Engage in intense multiplayer warfare on your mobile device, delivering the iconic Battlefield experience on the palm of your hand.
Platforms: Android, iOS (Project discontinued)Between Battlefield Mobile and Real Racing 3, I briefly contributed to two projects, UFC2 and Covet Fashion, to address their urgent priorities..
I am fortunate enough to have worked on my childhood favorite films, notably earning my first silver screen credit for 'The Lion King (2019)'. My strong passion for storytelling led me to the world of film production. Here, I learned to leverage my software development skills for creative and storytelling purposes.
A visually stunning reimagining of the classic animated film, bringing the beloved characters of Pride Rock to life with cutting-edge CGI technology.
Tools & Technology:
A visually stunning fantasy film that transports audiences into a captivating world of ancient magic and mystical battles.
Tools & Technology:You might be wondering why I've included my personal passion projects in my portfolio. Well, these projects are my fueling stations. Through them, I not only pursue my passions but also continuously learn and grow. The skills and experiences gained from these projects often translate into valuable insights and solutions in professional settings. Therefore, they are relevant to showcasing my skill set and creative abilities, especially my ability to see projects through to completion and never giving up.
I'm a tech enthusiast and storyteller with 9+ years of software development experience, specializing in Films & Games technology. I've had the privilege of contributing to projects like Battlefield Mobile as an Unreal Technical Artist at EA and working on Hollywood blockbusters, like Disney's The Lion King (2019), as Virtual Production Developer.
As a software developer, I've explored a multitude of technologies. While I tend to work extensively with Python for DCC scripting, I consider myself a 'Jack of many technologies' with my primary mastery residing in creative problem-solving.
July 2021 - Present
February 2020 - May 2021
April 2019 - January 2020
May 2017 - May 2019
July 2015 - March 2017
August 2011 - June 2015
Graduated in Computer Science. I learned to code here, particularly in Java.
June 2009 - April 2011
Completed 10+2 with a 94% score. It wasn't until I delved into game development three years later that the physics concepts I learned here truly made sense to me.
June 1999 - April 2009
Who doesn't cherish their school days? It was during this time that I nurtured my passion for storytelling.
Here are a few videos that demonstrates my work, workflow, and more.